A game made by me
The game explores the space of RANDOMLY GENERATED levels, graphics and music, as well as making a basic platforming game.
Pro tip: hold down
While sliding down a wall, jump and steer away from the wall to perform a wall jump.
Outcomes and lessons learned
Revisiting this game after about five years gave much insight in the art of game making and what I still don't know about it. Here is a short summary
- Putting away ideas and revisiting them later is a good thing
- Game feel is not the same as game control
- Kill your darlings
The MIDI.js library simulates a MIDI environment using the Web Audio API. Since there was no soundfont for the Percussion part of the standard GM1 synth I had to create one. The soundfont along with all the sampled sounds can be found on GitHub:
I've participated a few times in the LudumDare game hackathon. Those games can be found here